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Triple play 2001 pc version
Triple play 2001 pc version













triple play 2001 pc version

triple play 2001 pc version

Balls hit down the lines curve the wrong way, routinely spinning in rather than out. Though there is a wide variety of hits and situations possible, the physics engine is broken. Things don’t get any better once the ball is in play. Velocity can be similarly tweaked by holding a button down while in the wind-up. Pitch type can be rendered meaningless, however, with liberal use of the pitch “aftertouch” feature. A rough direction is provided by pressing the D-pad. You select one of four pitches in the available arsenal, then choose whether you want to throw in the strike zone or outside. Breaking balls look the same as fastballs. There doesn’t appear to be much variance between pitches, either. At two dozen games into our Triple Play 2001 experience we’re still going down on called strikes that look six inches off the ground and outside. This makes them unpredictable and very tough to figure out, but also reinforces the idea that this game is a long way from what anyone would describe as “baseball.” It’s also very difficult to determine where the strike zone is. Working the count and trying to fool batters with speed and pitch type changes is all but impossible.Ĭomputer-controlled pitchers simply ignore all conventions. The count seems virtually meaningless, whether you’re on the mound or facing a computer hurler. Each pitch comes in all on its own, with no relationship to what was thrown before or what will be thrown afterward. At bats just aren’t the complete, almost organic units that any student of the real game knows that they should be. Where the designers really drop the ball is with the most important part of the game: the pitcher-batter duel. This is a computer game for people who want to hate baseball. A game that doesn’t bother to get pitcher-batter mechanics correct. Once more we get a game that is baseball in name alone. This doesn’t need to be bad, but the designers failed in this regard entirely, and in the end made Triple Play 2001 an almost unplayable game. The games were produced primarily for the PlayStation console, but also saw release on the PC and the Game Boy Color.Triple Play ’01 has some highs, many lows.Īs a general evolution with post 2000 sports game, Triple Play 2001 has its simulation aspects dumbed down to make the experience more palatable for casual fans. Baseball is the only exception, as it begins in March and ends in October of the same year.

#Triple play 2001 pc version series

This is a result of the tradition of listing the year the series ends in, basketball, football and hockey ending in a different year from when they started. For example, Triple Play 2001 contained the rosters and schedules of the 2000 season, and Triple Play Baseball (without a year) contained the rosters and schedules for 2001.

triple play 2001 pc version

PlayStation, PlayStation 2, Microsoft WindowsĪll of the games contained the rosters and schedules of the beginning of the season of the year before the one described in the name except for Triple Play 2002. PlayStation, Microsoft Windows, Game Boy Color PlayStation, Nintendo 64, Microsoft Windows















Triple play 2001 pc version